Not quite ready to do up the shield block post, so here is a little bit of a general update. :D
Well I have spent some time working through the character class feat trees and I am down the the file three classes: Paladin, Ranger, and Spellsword. (The monks is done just not on the site yet.) So I figured I would finish off the feat trees for those three remaining classes and see if I can get the entire feats.2da file finished of for the 0.1.200 patch. What does this mean?
Well it means you would be able to make any class/race combination, but the classes abilities may not be completely implemented yet. I am still planning on having the Saydh and the Warrior completely operational for players for the 0.1.200 patch, but the option of playing any class/race combination will be available. The main reason I want to do this is to reduce the number of patches that require a user download. If I can make most of the work server side, then things will be a lot smoother for the players in the end.
I am still waiting on the 1.06 patch from Obsidian to become available in beta. Yeah, I plan on using a beta patch for development so I can get a head of the game. When that patch comes out, then I will be focusing on getting the ViM patch up and ready. I would like to time it so the the ViM patch is only a week or two post the 1.06 patch from OEI. We will see how that works out.
On a somewhat related note, I have been placing most of my recent work up on the ViM website (http://www.veiled-in-mists.org/) so if you haven't gone there in a while, plenty there to see now. Once I have all of the classes and races up on the site, expect the manual to follow along. I don't intend to include all of the feats and their descriptions in the manual, but they will be available as a separate download.
Anyway, enough ramblings on this subject for now. Just wanted to keep you guys up-to-date on future plans.
Wednesday, April 4, 2007
Subscribe to:
Posts (Atom)